Version 0.10.0
-
Create variants of
NE_Process()andNE_ProcessDual()that can pass an
argument to the screen draw callbacks. -
Add function to load textures in GRF format (BlocksDS only).
-
Add functions to load compressed textures (Texel 4x4 format).
-
Add examples to load assets from the filesystem, both in binary and GRF
function. -
Cleanup code style: Use stdint types, turn some functions
static inline... -
Remove unneeded call to
DC_FlushAll(). -
obj2dl: Improve error message. Fix vertical coordinates being flipped. -
img2ds: Deprecate it except for generatingDEPTHBMPbinaries. -
The makefile for BlocksDS now installs the tools to
/opt/blockds/external,
not only the library and headers. -
Migrate all examples to using
gritinstead ofimg2ds.