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Fix client crash by skipping bad overlays when compiling the bsp#1964

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bottiger1:fix_overlay
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Fix client crash by skipping bad overlays when compiling the bsp#1964
bottiger1 wants to merge 1 commit into
ValveSoftware:masterfrom
bottiger1:fix_overlay

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In VBSP, skip overlays that bind to an entity, they crash the client.

Client side code to ignore overlays requires access to engine code.

Description

info_overlay faces on a brush entity (func_*) bake an overlay lump the
engine resolves against the world brush, crashing clients on map load.
Only emit overlay->face bindings for world geometry (entity_num 0).
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